

There are a number of reasons as to why, but most notably they stated “hangs, crashes, security incidents, and code complexity.” Google suggests using web standards instead, such as WebGL, which I will explain below. In April, with the release of Chrome 42 stable, they finally put the axe to it. Chrome killed support for NPAP (Netscape Plugin API), but announced it over one year ago. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Unity, and Epic’s Unreal Engine, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable.

Visit Shadertoy for a showcase of some examples which really highlight this. This may be as simple as producing a sepia coloring effect, or more complex simulations such as water or flames.
